Here are some pictures of my first project with Substance Painter!
First I modeled a space ship in Autodesk Inventor, this is the modelling software I have a lot of experience in so it's easy peasy.
![](https://blog.tst.sh/content/images/2019/07/Zf4y.png)
![](https://blog.tst.sh/content/images/2019/07/I2Qt.png)
Why does a space ship need wings? who knows.
![](https://blog.tst.sh/content/images/2019/07/OPcu_2.png)
![](https://blog.tst.sh/content/images/2019/07/Lm1I.png)
![](https://blog.tst.sh/content/images/2019/07/Jtp8.png)
And to finish it off let's give it guns.
![](https://blog.tst.sh/content/images/2019/07/VmEJ.png)
Now for the texturing part, I started with an outline:
![](https://blog.tst.sh/content/images/2019/07/Hc5u.png)
![](https://blog.tst.sh/content/images/2019/07/29li.png)
Textured the window and added some decals:
![](https://blog.tst.sh/content/images/2019/07/eqcA.png)
![](https://blog.tst.sh/content/images/2019/07/NUmw.png)
![](https://blog.tst.sh/content/images/2019/07/a1SX.png)
And that's version 1, Imported it into Unreal Engine in all it's PBR glory:
![](https://blog.tst.sh/content/images/2019/07/ljRP_2.jpg)
I didn't really like the color scheme so I re-did everything now that I got the hang of texturing in substance.
![](https://blog.tst.sh/content/images/2019/07/1gCn.png)
Started again, this time I put much less emphasis on the edges and made the black metal pop out more, along with breaking it up into panels.
![](https://blog.tst.sh/content/images/2019/07/sXCy.png)
Imported into unreal engine again:
![](https://blog.tst.sh/content/images/2019/07/thw9.png)
![](https://blog.tst.sh/content/images/2019/07/wC58.png)
![](https://blog.tst.sh/content/images/2019/07/gjdQ.png)
Went back to add some more detail to the texture, screwing around with metal wear.
![](https://blog.tst.sh/content/images/2019/07/eTI4.png)
![](https://blog.tst.sh/content/images/2019/07/hOUy.png)
![](https://blog.tst.sh/content/images/2019/07/LZ0i.png)
![](https://blog.tst.sh/content/images/2019/07/2DGS.png)
That's all folks, thanks for tuning in.